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Browser game · Creative-agency strategy

Sisyphus LLC

A turn-based comedy strategy game about running a small web studio for eight Greek gods—and surviving 28 days of scope, strain, launches, and divine client work.

Stone decree · 08Operating product
Sisyphus pushing a massive stone covered in sealed project briefs uphill toward a luminous mythological design studio while a winged messenger carries more work.
A closer lookSisyphus

01

The uphill brief

A management game full of money, time, reputation, client behavior, scope, and production risk could collapse into spreadsheets. Every consequence had to stay legible while the pressure stayed funny.

02

The agency

A tactile mythological studio turns briefs, design, building, testing, invoices, and client correspondence into one connected season. Choices follow the player into the actual work instead of disappearing after a dialogue box.

03

In playtest

A public, unlisted production playtest with no sign-in. Seasons save only on the player’s device, and search indexing remains disabled on the game itself.

04

Ways to endure

  • Deterministic 28-day seasons
  • Eight mythological clients and branching correspondence
  • Brief, design, build, testing, and launch decisions
  • Device-local progress and season reports